Service startup failed, unable to open plugin page Close the plugin UI, then go to the UE5 menu bar: UECopilot -> RestartServer to restart the server. Then try opening the plugin page again. If it still doesn't respond, try restarting the UE5 editor.
During a conversation, if the dialogue is abnormally interrupted or stalls, you can type "continue" in the input box to resume the current conversation (each session has historical memory; please create a new conversation task for new tasks).
Due to the slow iteration caused by the UE5 Marketplace's file review mechanism for third-party applications, I have decided to use manual compressed package mode for UECopilot's local terminal updates.
Download link: Google Drive Select the latest server compressed package
Open the plugin Marketplace directory under your engine, extract the server folder from the compressed package and paste it to the following path to overwrite
[YourEngineInstallPath]\UE_5.7\Engine\Plugins\Marketplace\UECopilo_xxxxxxx_V1\Source\ThirdParty
Sometimes, the plugin directory downloaded from the Marketplace may look like
UECopiloa5c1efbc4ab4V1, with random strings in the middle. Please compare carefully. If it is a project plugin directory, the starting position of the above plugin is[YourEngineProjectPath]\Plugins\UECopilot\Source\ThirdParty
Q: Changes to Blueprint did not take effect
saved field in the returned JSON is trueQ: Blueprint compilation error
4. Use the validate_blueprint tool to view specific error details
5. If a snapshot is available, use restore_graph to restore
6. Or use Ctrl+Z in the editor to undo
Q: AI cannot find the specified Blueprint
7. Ensure the Blueprint name is correct (case-sensitive)
8. Use the list_blueprints tool to view all available Blueprints
9. Level Blueprint needs to be referenced by map name
| Category | Description | Impact |
|---|---|---|
| Multi-User | The service is designed for single-user; simultaneous multi-user operations are not supported | ⚠️ Medium |
| Version Compatibility | Based on UE5.4+ API, not tested on UE4 | ⚠️ High |
| Platform | SEH protection is Windows-only; material system SEH has a dedicated implementation | ⚠️ Medium |
| Hot Reload | Plugin module needs to reconnect after hot reload | ⚠️ Low |
| Large Projects | Ultra-large projects with tens of thousands of Blueprints may take a few seconds for the initial scan | ⚠️ Medium |
| Compilation Safety | Blueprint compilation triggers the full compilation chain; complex Blueprints may be time-consuming | ⚠️ Medium |
| AI Understanding | AI models have limitations in understanding UE graph structures and pin types | ⚠️ Caution |
| Stat Item | Value |
|---|---|
| MCP Tools Total | 80+ |
| Capability Domains | 9 Major Categories |
| Supported Asset Types | Blueprint, Material, MaterialInstance, MaterialFunction, AnimBlueprint, UserDefinedStruct, UserDefinedEnum, BlendSpace |
| Blueprint Pin Type | Support Status |
|---|---|
| boolean, byte, int, int64, float, double, name, string, text | ✅ Full |
| object, softobject, class, softclass, interface | ✅ Full |
| struct (Vector, Transform, Rotator, Color, etc.) | ✅ Full |
| enum | ✅ Full |
| array, set, map | ✅ Basic Support |
| delegate, mcdelegate | ✅ Basic Support |
UECopilot's goal is to make AI a trusted co-pilot for UE5 developers — not to replace your judgment, but to help you complete repetitive tasks faster, reduce human error, and maintain accuracy and traceability in large-scale projects.
Recommendations for Users:
UECopilot - Empowering Unreal Engine development with AI wings